We had a lot of feedback from Alpha 17 on how performance was lower than Alpha 16. We also added deep pocket mods to allow you to carry more without being encumbered, which doesn’t require you to perk into pack mule. We changed encumbrance so players start with a larger backpack in new games so the penalty is less when your inventory fills up. There are perk books in loot that reward stamina for kills. Armor perks and mods now reduce stamina and movement penalties as well. Power attacks still have a hefty cost, but also a reward. Many other primary attack stamina costs have been reduced. We’ve reduced stone axe stamina costs, so a new player can get started harvesting resources and not be interrupted with low stamina alerts. TFP also heard a lot of A17 feedback about how starting player stamina was too low, and player stamina drain made actions like harvesting, mining, and running a grind and a chore. We plan to collect telemetry data in the future to help us further improve this aspect of the game. We believe the game now supports all the current play-styles. The testing team painstakingly played build after build purposely playing as these archetypes and collecting XP earning data, recording and analyzing the results, and working with the game designers to re-balance.
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There are many ways to play the game, but we believe players primarily play as one or more play-style archetypes that we have identified as The Killer/Looter, The Quest/Builder, The Builder/Gatherer, and/or The Miner. These include XP for Killing Zombies, Completing Quests, Harvesting Resources, Mining, Upgrading Blocks, and more. In Alpha 18 we streamlined and balanced the ways players earn XP to support multiple play styles and supporting rolls. We had a lot of feedback from Alpha 17 on how XP was was mostly earned by Zombie Kills, making play styles other than ‘Killers’ invalid as you could only level up by killing zombies. Official A18 Balance Feedback Forum Thread And if you haven’t played it for a while we suspect you’ll come back. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving.
![soccer ball texture crash filter forge soccer ball texture crash filter forge](https://www.filterforge.com/filters/13768.jpg)
To make Alpha 18 a great build we combed through hundreds of community reviews and forum posts to compile a large list of the most common Alpha 17 feedback. It’s bigger than Alpha 17 and is packed full of new content, bug fixes, optimizations, and game balancing. İlk olarak The Fun Pimps tarafından gönderildi:Hey Survivors,Īlpha 18 Stable b155 is finally here, and Team TFP is extremely excited for this release. Weapons require unzooming before switching slots.Memory may not clear properly after leaving the server, please restart the game, if you run into this issue.If you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gain.When kicked while in vehicle interaction window, vehicle may become unresponsive.Showbounds for landclaims shows a box instead of it actual infinite size for y.If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml.Not being able to purchase perk is intended. Self medicated is not working properly.Healing other players with RMB doesn’t work.Turrets will not target self when set to do so.Player model jumps forward of the player camera when accessing an auto turret inventory.Client molotovs thrown down from an edge not working as good as Host.Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom).Can use torch and flaming arrows as light underwater.Workstation tools do not refresh the recipe list when the tools are installed.Shotgun driver loses sound on 4×4 after a while.Tool damage localization is different than actual value.Memory leak causing client game crashes.Zombies don't damage clients after they change their appearance on P2P games.Molotov burning kills only giving xp for first enemy.Gfx command default permission, so all clients can use.Ultra graphics preset (similar to old High) and reduced Medium and High settings a little.Medium shadow distance option (closer than the old low) and reduced low to faster values.Bloom and SS Reflections graphics options and reordered.If you find issues, please report them here on our official 17.4 Bug reporting thread.ġ7.4 Bug Reporting Thread Official Alpha # Release Notes We fixed a problem that caused traders to be opened at night or closed during the day.
![soccer ball texture crash filter forge soccer ball texture crash filter forge](https://www.filterforge.com/filters/15119-v6.jpg)
The GFX command is no longer locked behind admin power and can now be used by any client. A memory leak was identified and taken care of! Several video options were fixed or added to allow players to e.g. İlk olarak The Fun Pimps tarafından gönderildi:For A17.4 we have potential performance improvements for you all.